126 lines
3.0 KiB
Groff
126 lines
3.0 KiB
Groff
.\" @(#)robots.6 1.1 92/07/30 SMI; from UCB 4.3
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.\" Copyright (c) 1980 Regents of the University of California.
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.\" All rights reserved. The Berkeley software License Agreement
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.\" specifies the terms and conditions for redistribution.
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.\"
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.TH ROBOTS 6 "17 March 1987"
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.SH NAME
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robots \- fight off villainous robots
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.SH SYNOPSIS
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.B /usr/games/robots
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[
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.B \-sjta
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] [
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.I scorefile
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]
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.SH DESCRIPTION
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.I robots
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pits you against evil robots,
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who are trying to kill you
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(which is why they are evil).
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Fortunately for you,
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even though they are evil,
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they are not very bright
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and have a habit of bumping into each other,
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thus destroying themselves.
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In order to survive,
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you must get them to kill each other off,
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since you have no offensive weaponry.
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.PP
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Since you are stuck without offensive weaponry,
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you are endowed with one piece of defensive weaponry:
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a teleportation device.
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When two robots run into each other or a junk pile,
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they die.
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If a robot runs into you,
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you die.
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When a robot dies, you get 10 points,
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and when all the robots die,
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you start on the next field.
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This keeps up until they finally get you.
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.PP
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Robots are represented on the screen by a
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.RB ` + ',
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the junk heaps from their collisions by a
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.RB ` \(** ',
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and you
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(the good guy)
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by a
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.RB ` @ '.
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.PP
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The commands are:
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.sp
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.nf
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.ta
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.ta \w'\fBHJKLBNYU\fP\ \ 'u
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\fBh\fP move one square left
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\fBl\fP move one square right
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\fBk\fP move one square up
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\fBj\fP move one square down
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\fBy\fP move one square up and left
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\fBu\fP move one square up and right
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\fBb\fP move one square down and left
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\fBn\fP move one square down and right
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\fB\&.\fP (also space) do nothing for one turn
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\fBHJKLBNYU\fP run as far as possible in the given direction
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\fB>\fP do nothing for as long as possible
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\fBt\fP teleport to a random location
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\fBw\fP wait until you die or they all do
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\fBq\fP quit
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\fB^L\fP redraw the screen
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.sp
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.fi
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All commands can be preceded by a count.
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.PP
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If you use the
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.RB ` w '
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command and survive to the next level,
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you will get a bonus of 10%
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for each robot which died after you decided to wait.
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If you die, however, you get nothing.
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For all other commands,
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the program will save you from typos
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by stopping short of being eaten.
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However,
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with
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.RB ` w '
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you take the risk of dying by miscalculation.
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.PP
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Only five scores are allowed per user on the score file.
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If you make it into the score file,
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you will be shown the list at the end of the game.
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If an alternate score file is specified,
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that will be used instead of the standard file
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for scores.
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.SH OPTIONS
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.TP
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.B \-s
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Don't play,
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just show the score file.
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.TP
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.B \-j
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Jump,
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.IR i.e. ,
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when you run,
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don't show any intermediate positions;
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only show things at the end.
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This is useful on slow terminals.
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.TP
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.B \-t
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Teleport automatically when you have no other option.
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This is a little disconcerting until you get used to it,
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and then it is very nice.
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.TP
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.B \-a
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Advance into the higher levels directly,
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skipping the lower, easier levels.
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.SH FILES
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.ta
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.ta \w'/usr/games/lib/robots_roll\ \ \ \ 'u
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/usr/games/lib/robots_roll the score file
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.SH BUGS
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Bugs?
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You
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.IR crazy ,
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man?!?
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