35 lines
1.2 KiB
Groff
35 lines
1.2 KiB
Groff
.\" @(#)worm.6 1.1 92/07/30 SMI; from UCB 4.2
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.TH WORM 6 "2 April 1981"
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.SH NAME
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worm \- Play the growing worm game
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.SH SYNOPSIS
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.B /usr/games/worm
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[
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.I size
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]
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.SH DESCRIPTION
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.IX "worm command" "" "\fLworm\fP \(em growing worm game"
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.PP
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In
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.I worm,
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you are a little worm, your body is the "o"'s on the screen
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and your head is the "@". You move with the hjkl keys (as in the game
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snake). If you don't press any keys, you continue in the direction you
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last moved. The upper case HJKL keys move you as if you had pressed
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several (9 for HL and 5 for JK) of the corresponding lower case key
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(unless you run into a digit, then it stops).
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.PP
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On the screen you will see a digit, if your worm eats the digit is will
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grow longer, the actual amount longer depends on which digit it was
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that you ate. The object of the game is to see how long you can make
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the worm grow.
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.PP
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The game ends when the worm runs into either the sides of the screen,
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or itself. The current score (how much the worm has grown) is kept in
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the upper left corner of the screen.
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.PP
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The optional argument, if present, is the initial length of the worm.
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.SH BUGS
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If the initial length of the worm is set to less than one or more
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than 75, various strange things happen.
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