325 lines
16 KiB
Plaintext
325 lines
16 KiB
Plaintext
"Quit" is a four letter word.
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A dead lizard is a good thing to turn undead.
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A fading corridor enlightens your insight.
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A glowing potion is too hot to drink.
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A good amulet may protect you against guards.
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A homunculus wouldnt want to hurt a wizard.
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A long worm hits with all of its length.
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A monstrous mind is a toy for ever.
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A nurse a day keeps the doctor away.
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A ring of adornment protects against Nymphs.
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A rumour has it that rumours are just rumours.
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A smoky potion surely affects your vision.
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A spear might hit a nurse.
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A spear will hit an ettin.
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A tin of smoked eel is a wonderful find.
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A truly wise man never plays leapfrog with a unicorn.
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A two-handed sword usually misses.
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A unicorn can be tamed only by a fair maiden.
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A visit to the Zoo is very educational; you meet interesting animals.
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A wand of vibration might bring the whole cave crashing about your ears.
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Affairs with Nymphs are often very expensive.
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Affraid of Mimics? Try to wear a ring of true seeing.
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Afraid of falling piercers? Wear a helmet!
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All monsters are created evil, but some are more evil than others.
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Always be aware of the phase of the moon!
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Amulets are hard to make. Even for a wand of wishing.
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An elven cloak is always the height of fashion.
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An elven cloak protects against magic.
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Any small object that is accidentally dropped will hide under a larger object.
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Asking about monsters may be very useful.
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Attack long worms from the rear - that is so much safer!
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Be careful when eating bananas. Monsters might slip on the peels.
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Be careful when eating salmon - your fingers might become greasy.
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Be careful when the moon is its its last quarter.
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Be careful when throwing a boomerang - you might hit the back of your head.
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Better go home and hit your kids. They are just little monsters!
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Better go home and play with your kids. They are just little monsters!
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Better leave the dungeon, otherwise you might get hurt badly.
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Beware of dark rooms - they may be the Morgue.
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Beware of death rays!
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Beware of falling rocks, wear a helmet!
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Beware of hungry dogs!
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Beware of the minotaur. He's very horny!
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Beware of the potion of Nitroglycerine - it's not for the weak of heart.
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Beware of wands of instant disaster.
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Beyond the 23-rd level lies a happy retirement in a room of your own.
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Blank scrolls make more interesting reading.
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Blind? Eat a carrot!
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Booksellers never read scrolls; it might carry them to far away.
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Booksellers never read scrolls; it might leave their shop unguarded.
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Cockatrices might turn themselves to stone faced with a mirror.
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Consumption of home-made food is strictly forbidden in this dungeon.
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Dead lizards protect against a cockatrice.
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Death is just around the next door.
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Death is life's way of telling you you've been fired.
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Descend in order to meet more decent monsters.
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Direct a direct hit on your direct opponent, directing in the right direction.
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Do something big today: lift a boulder.
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Do you want to visit hell? Dig a *very* deep hole.
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Dogs do not eat when the moon is full.
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Dogs never step on cursed items.
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Don't bother about money: only Leprechauns and shopkeepers are interested.
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Don't create fireballs: they might turn against you.
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Don't forget! Large dogs are MUCH harder to kill than little dogs.
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Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
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Don't throw gems. They are so precious! Besides, you might hit a roommate.
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Drinking might affect your health.
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Drop your vanity and get rid of your jewels! Pickpockets about!
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Dungeon expects every monster to do his duty.
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Dust is an armor of poor quality.
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Eat 10 cloves of garlic and keep all humans at a two-square distance.
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Eat a homunculus if you want to avoid sickness.
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Eating unpaid Leprechauns may be advantageous.
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Engrave your wishes with a wand of wishing.
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Eventually all wands of striking do strike.
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Eventually you will come to admire the swift elegance of a retreating nymph.
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Ever tried to catch a flying boomerang?
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Ever tried to put a Troll into a large box?
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Every dog should be a domesticated one.
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Every hand has only one finger to put a ring on. You've got only two hands. So?
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Everybody should have tasted a scorpion at least once in his life.
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Feeding the animals is strictly prohibited. The Management.
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Feeling lousy? Why don't you drink a potion of tea?
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Fiery letters might deter monsters.
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First Law of Hacking: leaving is much more difficult than entering.
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For any remedy there is a misery.
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Fourth Law of Hacking: you will find the exit at the entrance.
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Gems are the droppings of other inmates.
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Gems do get a burden.
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Genocide on shopkeepers is punishable.
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Getting Hungry? Stop wearing rings!
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Getting Hungry? Wear an amulet!
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Giving head to a long worm is like a long lasting reception.
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Good day for overcoming obstacles. Try a steeplechase.
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Gossip is the opiate of the depressed.
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Hackers do it with bugs.
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Half Moon tonight. (At least it's better than no Moon at all.)
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Have a good meal today: eat a minotaur.
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Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
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Hitting is the lingua franca in these regions.
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Hungry dogs are unreliable.
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Hungry? There is an abundance of food on the next level.
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I doubt whether nurses are virgins.
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I once knew a hacker who ate too fast and choked to death.....
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I smell a maze of twisty little passages.
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I wished, I never wished a wand of wishing. (Wishful thinking)
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If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
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If you are the shopkeeper you can take things for free.
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If you are too cute some monsters might be tempted to embrace you.
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If you can't learn to do it well, learn to enjoy doing it badly.
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If you need a wand of digging, kindly ask the minotaur.
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If you see nurses you better start looking somewhere for a doctor.
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If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
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If you want to feal great, you must eat something real big.
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If you want to float you'd better eat a floating eye.
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If you want to hit, use a dagger.
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If you want to rob a shop, train your dog.
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If you're afraid of trapdoors, just cover the floor with all you've got.
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If you're lost, try buying a map next time you're in a shop.
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Important mail? Be careful that it isn't stolen!
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Improve your environment, using a wand of rearrangement.
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In a hurry? Try a ride on a fast moving quasit!
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In need of a rest? Quaff a potion of sickness!
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Inside a shop you better take a look at the price tags before buying anything.
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It is bad manners to use a wand in a shop.
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It is not always a good idea to whistle for your dog.
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It is said that Giant Rabbits can be tamed with carrots only.
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It might be a good idea to offer the unicorn a ruby.
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It seems you keep overlooking a sign reading "No trespassing"!
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It's all a matter of life and death, so beware of the undead.
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It's bad luck, being punished.
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It's not safe to Save.
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Jackals are intrinsically rotten.
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Just below any trapdoor there may be another one. Just keep falling!
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Keep a clear mind: quaff clear potions.
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Keep your armours away from rust.
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Keep your weaponry away from acids.
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Kicking the terminal doesn't hurt the monsters.
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Kill a unicorn and you kill your luck.
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Large dogs make larger turds than little ones.
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Latest news? Put 'net.games.hack' in your .newsrc !
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Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
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Learn how to spell. Play Hack!
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Leprechauns are the most skilled cutpurses in this dungeon.
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Leprechauns hide their gold in a secret room.
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Let your fingers do the walking on the yulkjhnb keys.
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Liquor sellers do not drink; they hate to see you twice.
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Looking pale? Quaff a red potion!
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M.M.Vault cashiers teleport any amount of gold to the next local branch.
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Many monsters make a murdering mob.
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Money is the root of all evil.
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Money to invest? Take it to the local branch of the Magic Memory Vault!
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Monsters come from nowhere to hit you everywhere.
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Monsters sleep because you are boring, not because they ever get tired.
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Most monsters prefer minced meat. That's why they are hitting you!
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Most rumors are just as misleading as this one.
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Much ado Nothing Happens.
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Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
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Never ask a shopkeeper for a price list.
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Never attack a guard.
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Never eat with glowing hands!
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Never fight a monster: you might get killed.
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Never go into the dungeon at midnight.
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Never kick a sleeping dog.
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Never kiss an animal. It may cause kissing disease.
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Never map the labyrinth.
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Never mind the monsters hitting you: they just replace the charwomen.
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Never ride a long worm.
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Never step on a cursed engraving.
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Never trust a random generator in magic fields.
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Never use a wand of death.
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Never use your best weapon to engrave a curse.
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Never vomit on a door mat.
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No weapon is better than a crysknife.
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Not all rumors are as misleading as this one.
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Not even a spear will hit a Xorn.
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Now what is it that cures digestion?
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Nymphs and nurses like beautiful rings.
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One has to leave shops before closing time.
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One homunculus a day keeps the doctor away.
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One level further down somebody is getting killed, right now.
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One wand of concentration equals eight scrolls of create monster.
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Only Today! A dramatic price-cut on slightly used wands.
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Only a wizard can use a magic whistle.
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Only adventurers of evil alignment think of killing their dog.
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Only chaotic evils kill sleeping monsters.
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Only david can find the zoo!
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Only real trappers escape traps.
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Only real wizards can write scrolls.
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Only wizards are able to zap a wand.
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Opening a tin is difficult, especially when you are not so strong!
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Opening a tin is difficult, especially when you attempt this bare handed!
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Operation coded OVERKILL has started now.
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Orcs do not procreate in dark rooms.
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PLEASE ignore previous rumour.
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Plain nymphs are harmless.
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Playing billiards pays when you are in a shop.
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Polymorphing your dog probably makes you safer.
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Praying will frighten Demons.
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Pursue the monsters and you will be had indeed.
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Put on a ring of teleportation: it will take you away from onslaught.
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Read the manual before entering the cave - You might get killed otherwise.
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Reading Herbert will disgust you, but in one case it might be enlightening.
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Reading Tolkien might help you.
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Reading might change your vision.
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Reading might improve your scope.
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Relying on a dog might turn you in a dog addict.
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Savings do include amnesia.
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Scorpions often hide under tripe rations.
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Screw up your courage! You've screwed up everything else.
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Scrolls of fire are useful against fog clouds.
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Second Law of Hacking: first in, first out.
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Shopkeepers accept creditcards, as long as you pay cash.
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Shopkeepers often have strange names.
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Snakes are often found under worthless objects.
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Some monsters can be tamed. I once saw a hacker with a tame Dragon!
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Sometimes monsters are more likely to fight each other than attack you.
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Speed Kills (The Doors)
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Spinach, carrot, and a melon - a meal fit for a nurse!
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Stay clear of the level of no return.
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Suddenly the dungeon will collapse ...
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Take a long worm from the rear, according to its mate it's a lot more fun.
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Tame a troll and it will learn you fighting.
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Teleportation lessens your orientation.
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The Jackal only eats bad food.
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The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
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The Leprechauns hide their treasure in a small hidden room.
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The air is positively magic in here. Better wear a negative armor.
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The best equipment for your work is, of course, the most expensive.
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The emptiness of a ghost is too heavy to bear.
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The longer the wand the better.
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The postman always rings twice.
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The secret of wands of Nothing Happens: try again!
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The use of dynamite is dangerous.
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There are monsters of softening penetration.
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There are monsters of striking charity.
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There have been people like you in here; their ghosts seek revenge on you.
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There is a VIP-lounge on this level. Only first-class travellers admitted.
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There is a big treasure hidden in the zoo!
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There is a message concealed in each fortune cookie.
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There is a trap on this level!
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There is more magic in this cave than meets the eye.
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There is no business like throw business.
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There is no harm in praising a large dog.
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There seem to be monsters of touching benevolence.
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They say that a dagger hits.
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They say that a dog avoids traps.
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They say that a dog can be trained to fetch objects.
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They say that a dog never steps on a cursed object.
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They say that a spear will hit a Dragon.
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They say that a spear will hit a Xorn.
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They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
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They say that a spear will hit an ettin.
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They say that a two-handed sword misses.
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They say that a unicorn might bring you luck.
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They say that an elven cloak may be worn over your armor.
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They say that an elven cloak protects against magic.
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They say that cavemen seldom find tins in the dungeon.
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They say that dead lizards protect against a cockatrice.
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They say that killing a shopkeeper brings bad luck.
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They say that monsters never step on a scare monster scroll.
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They say that only david can find the zoo!
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They say that shopkeepers often have a large amount of money in their purse.
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They say that the owner of the dungeon might change it slightly.
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They say that the use of dynamite is dangerous.
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They say that there is a big treasure hidden in the zoo!
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They say that there is a message concealed in each fortune cookie.
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They say that there is a trap on this level!
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They say that throwing food at a wild dog might tame him.
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They say that you can meet old friends in the caves.
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They say that you cannot trust scrolls of rumour.
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They say that you need a key in order to open locked doors.
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Third Law of Hacking: the last blow counts most.
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This is the Leprechaun Law: every purse has a price.
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Throwing food at a wild dog might tame him.
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Tin openers are rare indeed.
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Tired of irritating bats? Try a scroll of silence.
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To hit or not to hit, that is the question.
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Tranquillizers might get you killed.
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Travel fast, use some magic speed!
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Tripe on its own is revolting, but with onions it's delicious!
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Try hacking in the wee hours: you will have more room.
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Try the fall back end run play against ghosts.
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Unwanted mail? Sell it to the bookshop!
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Vampires hate garlic.
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Vault guards always make sure you aren't a shopkeeper.
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Visitors are requested not to apply genocide to shopkeepers.
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WARNING from H.M. Govt: Quaffing may be dangerous to your health.
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Wanna fly? Eat a bat.
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Watch your steps on staircases.
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Wear armor, going naked seems to offend public decency in here.
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What do you think is the use of dead lizards?
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What do you think would be the use of a sword called "Orcrist" ?
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When a piercer drops in on you, you will be tempted to hit the ceiling!
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When in a maze follow the right wall and you will never get lost.
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When in a shop, do as shopkeepers do.
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When punished, watch your steps on the stairs!
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Where do you think all those demons come from? From Hell, of course.
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Where do you think the hell is located? It must be deep, deep down.
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Why would anybody in his sane mind engrave "Elbereth" ?
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Wish for a master key and open the Magic Memory Vault!
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Wish for a pass-key and pass all obstacles!
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Wish for a skeleton-key and open all doors!
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Wizards do not sleep.
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You are heading for head-stone for sure.
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You are just the kind of bad food some monsters like to digest.
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You can always wear an elven cloak.
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You can eat what your dog can eat.
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You can't leave a shop through the back door: there ain't one!
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You cannot ride a long worm.
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You cannot trust scrolls of rumour.
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You feel greedy and want more gold? Why don't you try digging?
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You feel like someone is pulling your leg.
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You may have a kick from kicking a little dog.
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You might choke on your food by eating fortune cookies.
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You might cut yourself on a long sword.
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You might trick a shopkeeper if you're invisible.
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You need a key in order to open locked doors.
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You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
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You want to regain strength? Two levels ahead is a guesthouse!
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You'll need a spear if you want to attack a Dragon.
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You've got to know how to put out a yellow light.
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Your dog can buy cheaper than you do.
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Zapping a wand of Nothing Happens doesn't harm you a bit.
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