34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
#ifndef lint
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static char sccsid[] = "@(#)delayoutpt.c 1.1 94/10/31 SMI"; /* from S5R2 1.1 */
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#endif
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/*
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* Code for various kinds of delays. Most of this is nonportable and
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* requires various enhancements to the operating system, so it won't
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* work on all systems. It is included in curses to provide a portable
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* interface, and so curses itself can use it for function keys.
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*/
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#include "curses.ext"
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#include <signal.h>
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/*
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* Delay the output for ms milliseconds.
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* Note that this is NOT the same as a high resolution sleep. It will
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* cause a delay in the output but will not necessarily suspend the
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* processor. For applications needing to sleep for 1/10th second,
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* this is not a usable substitute. It causes a pause in the displayed
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* output, for example, for the eye wink in snake. It is disrecommended
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* for "delay" to be much more than 1/2 second, especially at high
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* baud rates, because of all the characters it will output. Note
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* that due to system delays, the actual pause could be even more.
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* Some games won't work decently with this routine.
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*/
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delay_output(ms)
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int ms;
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{
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extern int _outchar(); /* it's in putp.c */
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return _delay(ms*10, _outchar);
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}
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