neo screen droplets
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17
src/extras/shaders/screenDroplet_PS.hlsl
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17
src/extras/shaders/screenDroplet_PS.hlsl
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struct VS_out {
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float4 Position : POSITION;
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float2 TexCoord0 : TEXCOORD0;
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float2 TexCoord1 : TEXCOORD1;
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float4 Color : COLOR0;
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};
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sampler2D tex0 : register(s0);
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sampler2D tex1 : register(s1);
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float4 main(VS_out input) : COLOR
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{
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float4 color = input.Color;
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color *= tex2D(tex0, input.TexCoord0.xy);
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color *= tex2D(tex1, input.TexCoord1.xy);
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return color;
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}
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