Peds, a fix and a tad of VC
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@@ -56,9 +56,10 @@ class CWorld
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static CPtrList &ms_listMovingEntityPtrs;
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static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X];
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static uint16 &ms_nCurrentScanCode;
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static CColPoint &ms_testSpherePoint;
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public:
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static CColPoint& ms_testSpherePoint;
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static uint8 &PlayerInFocus;
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static CPlayerInfo *Players;
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static CEntity *&pIgnoreEntity;
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