Move sound processors to AudioLogic.cpp, plus small fixes
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@@ -29,7 +29,7 @@ cDMAudio::Service(void)
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}
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int32
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cDMAudio::CreateEntity(int32 type, void *UID)
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cDMAudio::CreateEntity(eAudioType type, void *UID)
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{
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return AudioManager.CreateEntity(type, (CPhysical *)UID);
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}
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@@ -82,7 +82,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume)
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uint8 vol = volume;
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if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
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AudioManager.SetEffectsFadeVolume(vol);
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AudioManager.SetEffectsFadeVol(vol);
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}
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void
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@@ -91,7 +91,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume)
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uint8 vol = volume;
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if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
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AudioManager.SetMusicFadeVolume(vol);
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AudioManager.SetMusicFadeVol(vol);
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}
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uint8
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