Move sound processors to AudioLogic.cpp, plus small fixes

This commit is contained in:
Sergeanur
2020-05-16 20:29:13 +03:00
parent dc5ece8327
commit 13a0bf1c43
5 changed files with 9476 additions and 9448 deletions

View File

@@ -29,7 +29,7 @@ cDMAudio::Service(void)
}
int32
cDMAudio::CreateEntity(int32 type, void *UID)
cDMAudio::CreateEntity(eAudioType type, void *UID)
{
return AudioManager.CreateEntity(type, (CPhysical *)UID);
}
@@ -82,7 +82,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetEffectsFadeVolume(vol);
AudioManager.SetEffectsFadeVol(vol);
}
void
@@ -91,7 +91,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetMusicFadeVolume(vol);
AudioManager.SetMusicFadeVol(vol);
}
uint8