fixed boats for new renderer
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@@ -77,5 +77,7 @@ public:
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static void RenderVehiclesAndPeds(void); // just called RenderVehicles in LCS
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static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
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static void RenderWorld(int pass); // like cWorldStream::Render(int)
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static void RenderTransparentWater(void); // keep-out polys and transparent water
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#endif
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static void InsertEntityIntoList(CEntity *ent);
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};
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