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@@ -207,8 +207,8 @@ CPathFind::PreparePathData(void)
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numExtern++;
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if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
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numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
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maxX = max(maxX, Abs(InfoForTileCars[k].x));
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maxY = max(maxY, Abs(InfoForTileCars[k].y));
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maxX = Max(maxX, Abs(InfoForTileCars[k].x));
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maxY = Max(maxY, Abs(InfoForTileCars[k].y));
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}else if(InfoForTileCars[k].type == NodeTypeIntern)
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numIntern++;
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}
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@@ -392,7 +392,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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if(Abs(dx) < nearestDist){
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dy = tempnodes[k].pos.y - CoorsXFormed.y;
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if(Abs(dy) < nearestDist){
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nearestDist = max(Abs(dx), Abs(dy));
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nearestDist = Max(Abs(dx), Abs(dy));
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nearestId = k;
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}
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}
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@@ -501,13 +501,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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// Find i inside path segment
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iseg = 0;
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for(j = max(oldNumPathNodes, i-12); j < i; j++)
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for(j = Max(oldNumPathNodes, i-12); j < i; j++)
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if(m_pathNodes[j].objectIndex == m_pathNodes[i].objectIndex)
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iseg++;
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istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
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// Add links to other internal nodes
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for(j = max(oldNumPathNodes, i-12); j < min(m_numPathNodes, i+12); j++){
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for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
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if(m_pathNodes[i].objectIndex != m_pathNodes[j].objectIndex || i == j)
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continue;
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// N.B.: in every path segment, the externals have to be at the end
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@@ -1263,7 +1263,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
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static CPathNode *apNodesToBeCleared[4995];
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void
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CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 forcedTargetNode)
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CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target,
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CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle,
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float *pDist, float distLimit, int32 forcedTargetNode)
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{
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int i, j;
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@@ -1273,41 +1275,51 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
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targetNode = FindNodeClosestToCoors(target, type, distLimit);
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else
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targetNode = forcedTargetNode;
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if(targetNode < 0)
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goto fail;
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if(targetNode < 0) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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// Find start
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int numPathsToTry;
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CTreadable *startObj;
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if(startNodeId < 0){
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if(startNodeId < 0) {
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if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil)
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startObj = FindRoadObjectClosestToCoors(start, type);
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numPathsToTry = 0;
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for(i = 0; i < 12; i++){
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if(startObj->m_nodeIndices[type][i] < 0)
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break;
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if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNode].group)
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for(i = 0; i < 12; i++) {
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if(startObj->m_nodeIndices[type][i] < 0) break;
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if(m_pathNodes[startObj->m_nodeIndices[type][i]].group ==
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m_pathNodes[targetNode].group)
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numPathsToTry++;
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}
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}else{
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} else {
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numPathsToTry = 1;
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startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
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}
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if(numPathsToTry == 0)
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goto fail;
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if(startNodeId < 0){
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// why only check node 0?
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if(m_pathNodes[startObj->m_nodeIndices[type][0]].group != m_pathNodes[targetNode].group)
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goto fail;
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}else{
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if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group)
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goto fail;
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if(numPathsToTry == 0) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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}
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if(startNodeId < 0) {
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// why only check node 0?
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if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
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m_pathNodes[targetNode].group) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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} else {
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if(m_pathNodes[startNodeId].group != m_pathNodes[targetNode].group) {
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*pNumNodes = 0;
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if(pDist) *pDist = 100000.0f;
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return;
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}
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}
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for(i = 0; i < 512; i++)
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m_searchNodes[i].next = nil;
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for(i = 0; i < 512; i++) m_searchNodes[i].next = nil;
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AddNodeToList(&m_pathNodes[targetNode], 0);
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int numNodesToBeCleared = 0;
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apNodesToBeCleared[numNodesToBeCleared++] = &m_pathNodes[targetNode];
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@@ -1383,11 +1395,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
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for(i = 0; i < numNodesToBeCleared; i++)
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apNodesToBeCleared[i]->distance = MAX_DIST;
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return;
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fail:
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*pNumNodes = 0;
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if(pDist)
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*pDist = 100000.0f;
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}
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static CPathNode *pNodeList[32];
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