Mission audio slots
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@@ -257,7 +257,8 @@ cAudioManager::ResetTimers(uint32 time)
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m_nActiveSampleQueue = 0;
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}
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ClearActiveSamples();
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ClearMissionAudio();
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ClearMissionAudio(0);
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ClearMissionAudio(1);
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SampleManager.StopChannel(policeChannel);
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SampleManager.SetEffectsFadeVolume(0);
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SampleManager.SetMusicFadeVolume(0);
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