little fixes for animviewer

This commit is contained in:
aap
2020-12-03 09:34:09 +01:00
parent 448ba9b7e8
commit 3c24505990
2 changed files with 15 additions and 1 deletions

View File

@@ -49,7 +49,7 @@ CAnimViewer::Render(void) {
if (pTarget) {
#ifdef FIX_BUGS
#ifdef PED_SKIN
if(pTarget->IsPed())
if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
((CPed*)pTarget)->UpdateRpHAnim();
#endif
#endif
@@ -100,6 +100,9 @@ CAnimViewer::Initialise(void) {
CRadar::Initialise();
CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
#ifdef FIX_BUGS
CVehicleModelInfo::LoadEnvironmentMaps();
#endif
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
@@ -294,7 +297,12 @@ CAnimViewer::Update(void)
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
#ifdef FIX_BUGS
// so we don't end up in the water
pTarget->GetMatrix().GetPosition().z = 10.0f;
#else
pTarget->GetMatrix().GetPosition().z = 0.0f;
#endif
if (modelInfo->GetModelType() == MITYPE_PED) {
((CPed*)pTarget)->bKindaStayInSamePlace = true;