Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs
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@@ -82,6 +82,10 @@ char gString2[512];
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wchar gUString[256];
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wchar gUString2[256];
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// leeds
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bool gMakeResources = true;
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bool gUseChunkFiles = false;
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float FramesPerSecond = 30.0f;
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bool gbPrintShite = false;
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@@ -124,7 +128,7 @@ bool gbPrintMemoryUsage;
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#endif
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#ifdef NEW_RENDERER
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bool gbNewRenderer;
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bool gbNewRenderer = true;
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#endif
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#ifdef FIX_BUGS
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// need to clear stencil for mblur fx. no idea why it works in the original game
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@@ -1143,10 +1147,10 @@ MattRenderScene(void)
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/// CWorld::AdvanceCurrentScanCode();
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// CMattRenderer::ResetRenderStates
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/// CRenderer::ClearForFrame(); // before ConstructRenderList
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// CClock::CalcEnvMapTimeMultiplicator
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CClock::CalcEnvMapTimeMultiplicator();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
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// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
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CClock::ms_EnvMapTimeMultiplicator = 1.0f;
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// cWorldStream::ClearDynamics
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/// CRenderer::ConstructRenderList(); // before PreRender
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if(gbRenderWorld0)
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@@ -1159,6 +1163,8 @@ if(gbRenderWorld1)
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if(gbRenderRoads)
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CRenderer::RenderRoads();
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CRenderer::GenerateEnvironmentMap(); // should be after static shadows, but that's weird
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CRenderer::RenderPeds();
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// not sure where to put these since LCS has no underwater entities
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@@ -1172,7 +1178,7 @@ if(gbRenderWater)
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if(gbRenderEverythingBarRoads)
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CRenderer::RenderEverythingBarRoads();
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// get env map here?
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// seam fixer
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// moved this:
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// CRenderer::RenderFadingInEntities();
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}
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@@ -1195,7 +1201,6 @@ void
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RenderEffects_new(void)
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{
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CShadows::RenderStaticShadows();
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// CRenderer::GenerateEnvironmentMap
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CShadows::RenderStoredShadows();
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CSkidmarks::Render();
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CRubbish::Render();
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