minor refactoring
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@@ -33,9 +33,12 @@
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#include "Zones.h"
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#include "main.h"
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// NB: on PS2 this file did not exist; ProcessCommands1000To1099 was in Script5.cpp and ProcessCommands1100To1199 was only added on PC
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// however to avoid redundant copies of code, Script6.cpp is used with PS2 defines
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int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
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#ifdef GTA_PS2
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#if GTA_VERSION <= GTA3_PS2_160
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char tmp[48];
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#endif
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switch (command) {
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@@ -746,7 +749,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
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return 0;
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}
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#ifndef GTA_PS2
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#if GTA_VERSION > GTA3_PS2_160
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default:
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script_assert(0);
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}
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@@ -838,8 +841,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
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return 0;
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#ifndef GTA_PS2
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// To be precise, on PS2 previous handlers were in 1000-1099 function
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#if GTA_VERSION > GTA3_PS2_160
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// These are "beta" VC commands (with bugs)
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case COMMAND_SET_OBJECT_ROTATION:
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{
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