CVarConsole
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@@ -25,6 +25,7 @@
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#include "CutsceneObject.h"
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#include "CutsceneShadow.h"
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#include "Clock.h"
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#include "VarConsole.h"
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#ifdef DEBUGMENU
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SETTWEAKPATH("Shadows");
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@@ -57,6 +58,9 @@ CStaticShadow CShadows::aStaticShadows [MAX_STATICSHADOWS];
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CPolyBunch *CShadows::pEmptyBunchList;
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CPermanentShadow CShadows::aPermanentShadows[MAX_PERMAMENTSHADOWS];
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#ifndef MASTER
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bool gbCountPolysInShadow;
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#endif
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void
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CShadows::Init(void)
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@@ -154,6 +158,10 @@ CShadows::Init(void)
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{
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aPermanentShadows[i].m_nType = SHADOWTYPE_NONE;
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}
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#ifndef MASTER
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VarConsole.Add("Count polys in shadow", &gbCountPolysInShadow, true);
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#endif
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}
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void
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