better name
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@@ -88,7 +88,7 @@ struct CPathNode
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float GetY(void) { return y/8.0f; }
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float GetZ(void) { return z/8.0f; }
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bool HasDivider(void) { return width != 0; }
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float GetDivider(void) { return width/(2*8.0f); }
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float GetDividerWidth(void) { return width/(2*8.0f); }
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CPathNode *GetPrev(void);
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CPathNode *GetNext(void);
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void SetPrev(CPathNode *node);
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