moved new renderer, fixed a bug
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@@ -725,6 +725,9 @@ CBrightLights::Render(void)
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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TempBufferVerticesStored = 0;
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TempBufferIndicesStored = 0;
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for(i = 0; i < NumBrightLights; i++){
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if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
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RenderOutGeometryBuffer();
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