cMusicManager, cDMAudio, radio position save/load, a few commands implemented
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@@ -216,6 +216,12 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
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}
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}
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void
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cAudioManager::SetMP3BoostVolume(uint8 volume) const
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{
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SampleManager.SetMP3BoostVolume(volume);
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}
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void
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cAudioManager::SetEffectsMasterVolume(uint8 volume) const
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{
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@@ -336,6 +342,15 @@ cAudioManager::GetCurrent3DProviderIndex() const
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return -1;
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}
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int8
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cAudioManager::AutoDetect3DProviders() const
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{
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if (m_bIsInitialised)
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return SampleManager.AutoDetect3DProviders();
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return -1;
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}
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int8
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cAudioManager::SetCurrent3DProvider(uint8 which)
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{
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@@ -420,6 +435,7 @@ cAudioManager::IsAudioInitialised() const
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void
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cAudioManager::ServiceSoundEffects()
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{
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field_5554++;
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < allChannels; i++)
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