SetPosition, part 2
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@@ -524,7 +524,7 @@ void CRadar::DrawBlips()
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} else {
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#ifdef TRIANGULAR_BLIPS
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CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
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CVector &blipPos = blipEntity->GetPosition();
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const CVector &blipPos = blipEntity->GetPosition();
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uint8 mode = BLIP_MODE_TRIANGULAR_UP;
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if (blipPos.z - pos.z <= 2.0f) {
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if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
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@@ -630,7 +630,7 @@ void CRadar::DrawBlips()
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#ifdef TRIANGULAR_BLIPS
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{
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CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
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CVector &blipPos = blipEntity->GetPosition();
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const CVector &blipPos = blipEntity->GetPosition();
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uint8 mode = BLIP_MODE_TRIANGULAR_UP;
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if (blipPos.z - pos.z <= 2.0f) {
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if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
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