R to freeroam, idle anims, weapon and cam enum fix

This commit is contained in:
eray orçunus
2020-05-29 22:05:33 +03:00
parent ab7a21e017
commit 529cec5653
14 changed files with 158 additions and 55 deletions

View File

@@ -14,7 +14,7 @@ enum {
ASSOC_HAS_TRANSLATION = 0x40,
ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void)
ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later
ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
ASSOC_FRONTAL = 0x1000, // anims that we fall to front