R to freeroam, idle anims, weapon and cam enum fix
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@@ -14,7 +14,7 @@ enum {
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ASSOC_HAS_TRANSLATION = 0x40,
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ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
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ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later
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ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x1000, // anims that we fall to front
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