Use bool8 in audio code

This commit is contained in:
Sergeanur
2021-05-22 13:08:26 +03:00
parent bd94c16e78
commit 5bcdb933a7
27 changed files with 1395 additions and 1396 deletions

View File

@@ -23,8 +23,8 @@ const int allChannels = channels + 2;
cAudioManager::cAudioManager()
{
m_bIsInitialised = false;
m_bReverb = true;
m_bIsInitialised = FALSE;
m_bReverb = TRUE;
field_6 = 0;
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
@@ -36,16 +36,16 @@ cAudioManager::cAudioManager()
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
field_4 = 0;
m_bDynamicAcousticModelingStatus = true;
m_bDynamicAcousticModelingStatus = TRUE;
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = false;
m_asAudioEntities[i].m_bIsUsed = FALSE;
m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
}
m_nAudioEntitiesTotal = 0;
m_FrameCounter = 0;
m_bFifthFrameFlag = false;
m_bTimerJustReset = false;
m_bFifthFrameFlag = FALSE;
m_bTimerJustReset = FALSE;
m_nTimer = 0;
}
@@ -83,7 +83,7 @@ cAudioManager::Terminate()
MusicManager.Terminate();
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = false;
m_asAudioEntities[i].m_bIsUsed = FALSE;
m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
}
@@ -98,7 +98,7 @@ cAudioManager::Terminate()
SampleManager.Terminate();
m_bIsInitialised = false;
m_bIsInitialised = FALSE;
PostTerminateGameSpecificShutdown();
}
}
@@ -110,7 +110,7 @@ cAudioManager::Service()
if (m_bTimerJustReset) {
ResetAudioLogicTimers(m_nTimer);
MusicManager.ResetTimers(m_nTimer);
m_bTimerJustReset = false;
m_bTimerJustReset = FALSE;
}
if (m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
@@ -132,8 +132,8 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
return AEHANDLE_ERROR_BADAUDIOTYPE;
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if (!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_bStatus = false;
m_asAudioEntities[i].m_bIsUsed = TRUE;
m_asAudioEntities[i].m_bStatus = FALSE;
m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
@@ -152,7 +152,7 @@ void
cAudioManager::DestroyEntity(int32 id)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = false;
m_asAudioEntities[id].m_bIsUsed = FALSE;
for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if (id == m_anAudioEntityIndices[i]) {
if (i < NUM_AUDIOENTITIES - 1)
@@ -165,7 +165,7 @@ cAudioManager::DestroyEntity(int32 id)
}
void
cAudioManager::SetEntityStatus(int32 id, uint8 status)
cAudioManager::SetEntityStatus(int32 id, bool8 status)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
m_asAudioEntities[id].m_bStatus = status;
@@ -193,7 +193,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
}
} else {
int32 i = 0;
while (true) {
while (TRUE) {
if (i >= entity.m_AudioEvents) {
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
entity.m_awAudioEvent[i] = sound;
@@ -246,7 +246,7 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const
}
void
cAudioManager::SetMonoMode(uint8 mono)
cAudioManager::SetMonoMode(bool8 mono)
{
SampleManager.SetMonoMode(mono);
}
@@ -261,7 +261,7 @@ void
cAudioManager::ResetTimers(uint32 time)
{
if (m_bIsInitialised) {
m_bTimerJustReset = true;
m_bTimerJustReset = TRUE;
m_nTimer = time;
ClearRequestedQueue();
if (m_nActiveSampleQueue) {
@@ -280,7 +280,7 @@ cAudioManager::ResetTimers(uint32 time)
SampleManager.SetEffectsFadeVolume(0);
SampleManager.SetMusicFadeVolume(0);
MusicManager.ResetMusicAfterReload();
m_bIsPlayerShutUp = false;
m_bIsPlayerShutUp = FALSE;
#ifdef AUDIO_OAL
SampleManager.Service();
#endif
@@ -391,13 +391,13 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
SampleManager.SetSpeakerConfig(conf);
}
bool
bool8
cAudioManager::IsMP3RadioChannelAvailable() const
{
if (m_bIsInitialised)
return SampleManager.IsMP3RadioChannelAvailable();
return false;
return FALSE;
}
void
@@ -417,25 +417,25 @@ cAudioManager::ReacquireDigitalHandle() const
}
void
cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
{
m_bDynamicAcousticModelingStatus = status!=0;
m_bDynamicAcousticModelingStatus = status;
}
bool
bool8
cAudioManager::CheckForAnAudioFileOnCD() const
{
return SampleManager.CheckForAnAudioFileOnCD();
}
uint8
char
cAudioManager::GetCDAudioDriveLetter() const
{
if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
return 0;
return '\0';
}
bool
bool8
cAudioManager::IsAudioInitialised() const
{
return m_bIsInitialised;
@@ -545,7 +545,7 @@ cAudioManager::RandomDisplacement(uint32 seed) const
{
int32 value;
static bool bPos = true;
static bool8 bPos = TRUE;
static uint32 Adjustment = 0;
if (!seed)
@@ -576,7 +576,7 @@ cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
uint8 sampleIndex;
bool bReflections;
bool8 bReflections;
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
@@ -589,24 +589,24 @@ cAudioManager::AddSampleToRequestedQueue()
++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
}
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = false;
m_sQueueSample.m_bLoopEnded = FALSE;
if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_bRequireReflection = FALSE;
m_sQueueSample.m_nLoopsRemaining = 0;
}
if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
bReflections = m_sQueueSample.m_bRequireReflection;
} else {
bReflections = false;
bReflections = FALSE;
m_sQueueSample.m_nLoopsRemaining = 0;
}
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_bRequireReflection = FALSE;
if ( m_bReverb && m_sQueueSample.m_bIs2D )
m_sQueueSample.field_4C = 30;
if (!m_bDynamicAcousticModelingStatus)
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bReverbFlag = FALSE;
m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
@@ -773,7 +773,7 @@ cAudioManager::UpdateReflections()
void
cAudioManager::AddReleasingSounds()
{
bool toProcess[44]; // why not 27?
bool8 toProcess[44]; // why not 27?
int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
@@ -782,11 +782,11 @@ cAudioManager::AddReleasingSounds()
if (sample.m_bLoopEnded)
continue;
toProcess[i] = false;
toProcess[i] = FALSE;
for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
toProcess[i] = true;
toProcess[i] = TRUE;
break;
}
}
@@ -811,7 +811,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nReleasingVolumeModificator < 20)
++sample.m_nReleasingVolumeModificator;
}
sample.m_bReleasingSoundFlag = false;
sample.m_bReleasingSoundFlag = FALSE;
}
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
AddSampleToRequestedQueue();
@@ -829,12 +829,12 @@ cAudioManager::ProcessActiveQueues()
uint8 vol;
uint8 offset;
float x;
bool flag;
bool missionState;
bool8 flag;
bool8 missionState;
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bIsProcessed = false;
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE;
m_asActiveSamples[i].m_bIsProcessed = FALSE;
}
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
@@ -847,19 +847,19 @@ cAudioManager::ProcessActiveQueues()
if (m_FrameCounter & 1) {
if (!(j & 1)) {
flag = false;
flag = FALSE;
} else {
flag = true;
flag = TRUE;
}
} else if (j & 1) {
flag = false;
flag = FALSE;
} else {
flag = true;
flag = TRUE;
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = true;
m_asActiveSamples[j].m_bLoopEnded = true;
sample.m_bLoopEnded = TRUE;
m_asActiveSamples[j].m_bLoopEnded = TRUE;
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
@@ -867,8 +867,8 @@ cAudioManager::ProcessActiveQueues()
if (!sample.m_nReleasingVolumeDivider)
sample.m_nReleasingVolumeDivider = 1;
}
sample.m_bIsProcessed = true;
m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_bIsProcessed = TRUE;
m_asActiveSamples[j].m_bIsProcessed = TRUE;
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
@@ -900,10 +900,10 @@ cAudioManager::ProcessActiveQueues()
emittingVol = vol;
}
missionState = false;
missionState = FALSE;
for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
if (m_sMissionAudio.m_bIsMobile[k]) {
missionState = true;
missionState = TRUE;
break;
}
}
@@ -924,8 +924,8 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
break; //continue for i
}
sample.m_bIsProcessed = false;
m_asActiveSamples[j].m_bIsProcessed = false;
sample.m_bIsProcessed = FALSE;
m_asActiveSamples[j].m_bIsProcessed = FALSE;
//continue for j
}
}
@@ -966,10 +966,10 @@ cAudioManager::ProcessActiveQueues()
}
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
bool isMobile = false;
bool8 isMobile = FALSE;
for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
if (m_sMissionAudio.m_bIsMobile[l]) {
isMobile = true;
isMobile = TRUE;
break;
}
}
@@ -1000,8 +1000,8 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
SampleManager.StartChannel(k);
}
m_asActiveSamples[k].m_bIsProcessed = true;
sample.m_bIsProcessed = true;
m_asActiveSamples[k].m_bIsProcessed = TRUE;
sample.m_bIsProcessed = TRUE;
sample.m_nVolumeChange = -1;
break;
}
@@ -1029,28 +1029,28 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK;
m_asActiveSamples[i].m_bIs2D = false;
m_asActiveSamples[i].m_bIs2D = FALSE;
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
m_asActiveSamples[i].m_nFrequency = 0;
m_asActiveSamples[i].m_nVolume = 0;
m_asActiveSamples[i].m_nEmittingVolume = 0;
m_asActiveSamples[i].m_fDistance = 0.0f;
m_asActiveSamples[i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bLoopEnded = false;
m_asActiveSamples[i].m_bIsProcessed = FALSE;
m_asActiveSamples[i].m_bLoopEnded = FALSE;
m_asActiveSamples[i].m_nLoopCount = 1;
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
m_asActiveSamples[i].m_nOffset = 63;
m_asActiveSamples[i].m_bReleasingSoundFlag = false;
m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE;
m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_asActiveSamples[i].m_bReverbFlag = false;
m_asActiveSamples[i].m_bReverbFlag = FALSE;
m_asActiveSamples[i].m_nLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = false;
m_asActiveSamples[i].m_bRequireReflection = FALSE;
}
}