getting the vice city map to work
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@@ -71,10 +71,6 @@ public:
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float minx, float miny, float minz,
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float maxx, float maxy, float maxz,
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eLevelName level);
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static void CreateMapZone(char *name, eZoneType type,
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float minx, float miny, float minz,
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float maxx, float maxy, float maxz,
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eLevelName level);
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static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
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static void PostZoneCreation(void);
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static void InsertZoneIntoZoneHierarchy(CZone *zone);
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@@ -103,7 +99,6 @@ public:
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static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
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static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
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static int16 FindAudioZone(CVector *pos);
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static eLevelName FindZoneForPoint(const CVector &pos);
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static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
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static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
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static void AddZoneToAudioZoneArray(CZone *zone);
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