Dual pass rendering for RW 3.3

This commit is contained in:
Sergeanur
2020-07-29 15:24:42 +03:00
parent 581cb5edfa
commit 6b92e9e12b
4 changed files with 23 additions and 8 deletions

View File

@@ -2,7 +2,6 @@
#define WITHD3D
#include "common.h"
#include "rwcore.h"
#include "rpmatfx.h"
struct MatFXNothing { int pad[5]; int effect; };
@@ -305,7 +304,8 @@ ReplaceMatFxCallback()
{
RxD3D8AllInOneSetRenderCallBack(
RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
_rwD3D8AtomicMatFXRenderCallback);
_rwD3D8AtomicMatFXRenderCallback);
}
#endif // PS2_MATFX