Dual pass rendering for RW 3.3
This commit is contained in:
@@ -2,7 +2,6 @@
|
||||
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "rwcore.h"
|
||||
#include "rpmatfx.h"
|
||||
|
||||
struct MatFXNothing { int pad[5]; int effect; };
|
||||
@@ -305,7 +304,8 @@ ReplaceMatFxCallback()
|
||||
{
|
||||
RxD3D8AllInOneSetRenderCallBack(
|
||||
RxPipelineFindNodeByName(RpMatFXGetD3D8Pipeline(rpMATFXD3D8ATOMICPIPELINE), RxNodeDefinitionGetD3D8AtomicAllInOne()->name, nil, nil),
|
||||
_rwD3D8AtomicMatFXRenderCallback);
|
||||
_rwD3D8AtomicMatFXRenderCallback);
|
||||
|
||||
}
|
||||
#endif // PS2_MATFX
|
||||
|
||||
|
||||
Reference in New Issue
Block a user