mission replay
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@@ -102,6 +102,15 @@ CGameLogic::Update()
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CVector vecRestartPos;
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float fRestartFloat;
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#ifdef MISSION_REPLAY
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// what a place to check!
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if (gbTryingPorn4Again) {
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CRunningScript* pScript = CTheScripts::pActiveScripts;
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if (pScript && !CGeneral::faststricmp(pScript->m_abScriptName, "porno4"))
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gbTryingPorn4Again = false;
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}
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#endif
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if (CCutsceneMgr::IsCutsceneProcessing()) return;
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UpdateShortCut();
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