CPopulation 3 and fixes
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Physical.h"
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#include "DummyObject.h"
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enum {
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GAME_OBJECT = 1,
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@@ -69,6 +70,7 @@ public:
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CObject(void);
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CObject(int32, bool);
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CObject(CDummyObject*);
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~CObject(void);
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void ProcessControl(void);
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@@ -80,6 +82,7 @@ public:
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void ObjectDamage(float amount);
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void RefModelInfo(int32 modelId);
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void Init(void);
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bool CanBeDeleted(void);
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static void DeleteAllTempObjectInArea(CVector, float);
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};
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