CCamera fixes
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@@ -35,7 +35,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
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TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAM_CONTROLLER_1);
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TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
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}
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void
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