miamification of some audio structs
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@@ -281,7 +281,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
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case AUDIOTYPE_PHYSICAL:
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case AUDIOTYPE_EXPLOSION:
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case AUDIOTYPE_WEATHER:
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case AUDIOTYPE_CRANE:
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//case AUDIOTYPE_CRANE:
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case AUDIOTYPE_GARAGE:
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case AUDIOTYPE_FIREHYDRANT:
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DestroyEntity(i);
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