Use original animation names from VCS

This commit is contained in:
Sergeanur
2021-01-27 18:50:24 +02:00
parent 2d2625bf75
commit 97351ad2c2
26 changed files with 1289 additions and 1291 deletions

View File

@@ -822,7 +822,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
}
pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f);
}
}
}
@@ -839,7 +839,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPed);