Use original animation names from VCS
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@@ -822,7 +822,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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}
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}
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pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
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pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
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pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f);
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}
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}
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}
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@@ -839,7 +839,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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pPed->m_pVehicleAnim = nil;
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pPed->RestartNonPartialAnims();
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pPed->SetMoveState(PEDMOVE_NONE);
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CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
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CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
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pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
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pPed->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
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