Use original animation names from VCS
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@@ -245,7 +245,7 @@ CAnimViewer::Update(void)
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if (modelInfo->GetModelType() == MITYPE_PED) {
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int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
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if (animId > ANIM_IDLE_STANCE)
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if (animId > ANIM_STD_IDLE)
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animGroup = ASSOCGRP_STD;
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if (reloadIFP) {
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@@ -334,14 +334,14 @@ CAnimViewer::Update(void)
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetCircleJustDown()) {
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PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
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PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
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AsciiToUnicode("Idle animation playing", gUString);
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetDPadUpJustDown()) {
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animId--;
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if (animId < 0) {
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animId = NUM_STD_ANIMS - 1;
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animId = ANIM_STD_NUM - 1;
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}
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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@@ -350,7 +350,7 @@ CAnimViewer::Update(void)
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CMessages::AddMessage(gUString, 1000, 0);
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} else if (pad->GetDPadDownJustDown()) {
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animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
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animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
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PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
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sprintf(gString, "Current anim: %d", animId);
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