Use original animation names from VCS

This commit is contained in:
Sergeanur
2021-01-27 18:50:24 +02:00
parent 2d2625bf75
commit 97351ad2c2
26 changed files with 1289 additions and 1291 deletions

View File

@@ -245,7 +245,7 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
if (animId > ANIM_IDLE_STANCE)
if (animId > ANIM_STD_IDLE)
animGroup = ASSOCGRP_STD;
if (reloadIFP) {
@@ -334,14 +334,14 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetCircleJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
animId = NUM_STD_ANIMS - 1;
animId = ANIM_STD_NUM - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@@ -350,7 +350,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) {
animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId);