add debug render groups
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@@ -276,6 +276,8 @@ CGlass::Render(void)
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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PUSH_RENDERGROUP("CGlass::Render");
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for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
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{
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if ( aGlassPanes[i].m_bActive )
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@@ -285,6 +287,8 @@ CGlass::Render(void)
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for ( uint32 i = 0; i < NumGlassEntities; i++ )
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RenderEntityInGlass(apEntitiesToBeRendered[i]);
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POP_RENDERGROUP();
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NumGlassEntities = 0;
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RenderHiLightPolys();
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