add debug render groups
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@@ -1068,6 +1068,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType)
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void
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CShadows::RenderStoredShadows(void)
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{
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PUSH_RENDERGROUP("CShadows::RenderStoredShadows");
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RenderBuffer::ClearRenderBuffer();
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
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@@ -1241,12 +1243,16 @@ CShadows::RenderStoredShadows(void)
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
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ShadowsStoredToBeRendered = 0;
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POP_RENDERGROUP();
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}
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void
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CShadows::RenderStaticShadows(void)
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{
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PUSH_RENDERGROUP("CShadows::RenderStaticShadows");
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RenderBuffer::ClearRenderBuffer();
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
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@@ -1313,6 +1319,8 @@ CShadows::RenderStaticShadows(void)
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
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POP_RENDERGROUP();
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}
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