Make collision code placement more like original (+ small fixes)
# Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h
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24
src/collision/TempColModels.h
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24
src/collision/TempColModels.h
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#pragma once
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#include "Collision.h"
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class CTempColModels
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{
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public:
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static CColModel ms_colModelPed1;
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static CColModel ms_colModelPed2;
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static CColModel ms_colModelBBox;
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static CColModel ms_colModelBumper1;
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static CColModel ms_colModelWheel1;
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static CColModel ms_colModelPanel1;
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static CColModel ms_colModelBodyPart2;
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static CColModel ms_colModelBodyPart1;
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static CColModel ms_colModelCutObj[5];
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static CColModel ms_colModelPedGroundHit;
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static CColModel ms_colModelBoot1;
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static CColModel ms_colModelDoor1;
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static CColModel ms_colModelBonnet1;
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static CColModel ms_colModelWeapon;
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static void Initialise(void);
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};
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