Fix sniper and water creatures bug, mark some files
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@@ -23,7 +23,7 @@ CStingerSegment::CStingerSegment()
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m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
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bExplosionProof = true;
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SetModelIndex(MI_PLC_STINGER);
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ObjectCreatedBy = ESCALATOR_OBJECT;
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ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
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NumOfStingerSegments++;
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}
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