CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@@ -1969,7 +1969,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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return 0;
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}
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case COMMAND_START_CUTSCENE:
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CCutsceneMgr::ms_cutsceneLoadStatus = 1;
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CCutsceneMgr::StartCutscene();
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return 0;
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case COMMAND_GET_CUTSCENE_TIME:
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ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
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