CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@@ -82,6 +82,10 @@ char gString2[512];
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wchar gUString[256];
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wchar gUString2[256];
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// leeds
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bool gMakeResources = true;
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bool gUseChunkFiles = false;
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float FramesPerSecond = 30.0f;
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bool gbPrintShite = false;
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