CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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@@ -1,10 +1,12 @@
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#include "common.h"
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#include "templates.h"
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#include "main.h"
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#include "TxdStore.h"
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#include "2dEffect.h"
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#include "BaseModelInfo.h"
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#include "ModelInfo.h"
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#include "KeyGen.h"
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//--MIAMI: file done
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@@ -18,6 +20,7 @@ CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
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m_type = type;
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m_num2dEffects = 0;
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m_bOwnsColModel = false;
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m_name = new char[MAX_MODEL_NAME];
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}
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void
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@@ -101,3 +104,12 @@ CBaseModelInfo::Get2dEffect(int n)
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else
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return nil;
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}
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void
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CBaseModelInfo::SetModelName(const char *name)
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{
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m_nameKey = CKeyGen::GetUppercaseKey(name);
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if (!gUseChunkFiles)
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strcpy(m_name, name);
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}
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