CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit

This commit is contained in:
Sergeanur
2021-01-11 19:53:15 +02:00
parent cf11b32849
commit a223157000
32 changed files with 1588 additions and 3128 deletions

View File

@@ -1,10 +1,12 @@
#include "common.h"
#include "templates.h"
#include "main.h"
#include "TxdStore.h"
#include "2dEffect.h"
#include "BaseModelInfo.h"
#include "ModelInfo.h"
#include "KeyGen.h"
//--MIAMI: file done
@@ -18,6 +20,7 @@ CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
m_type = type;
m_num2dEffects = 0;
m_bOwnsColModel = false;
m_name = new char[MAX_MODEL_NAME];
}
void
@@ -101,3 +104,12 @@ CBaseModelInfo::Get2dEffect(int n)
else
return nil;
}
void
CBaseModelInfo::SetModelName(const char *name)
{
m_nameKey = CKeyGen::GetUppercaseKey(name);
if (!gUseChunkFiles)
strcpy(m_name, name);
}