rem refs
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@@ -2,10 +2,10 @@
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class CSprite
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{
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static float &m_f2DNearScreenZ;
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static float &m_f2DFarScreenZ;
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static float &m_fRecipNearClipPlane;
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static int32 &m_bFlushSpriteBufferSwitchZTest;
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static float m_f2DNearScreenZ;
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static float m_f2DFarScreenZ;
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static float m_fRecipNearClipPlane;
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static int32 m_bFlushSpriteBufferSwitchZTest;
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public:
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static float CalcHorizonCoors(void);
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static bool CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip);
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