initial work on vehicles
This commit is contained in:
@@ -10,7 +10,8 @@ float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
|
||||
CDamageManager::CDamageManager(void)
|
||||
{
|
||||
ResetDamageStatus();
|
||||
m_fWheelDamageEffect = 0.5f;
|
||||
m_fWheelDamageEffect = 0.65f;
|
||||
m_bSmashedDoorDoesntClose = false;
|
||||
field_18 = 1;
|
||||
}
|
||||
|
||||
@@ -136,6 +137,8 @@ void
|
||||
CDamageManager::SetDoorStatus(int32 door, uint32 status)
|
||||
{
|
||||
m_doorStatus[door] = status;
|
||||
if(m_bSmashedDoorDoesntClose && door != DOOR_BONNET && status == DOOR_STATUS_SMASHED)
|
||||
m_doorStatus[door] = DOOR_STATUS_SWINGING;
|
||||
}
|
||||
|
||||
int32
|
||||
|
||||
Reference in New Issue
Block a user