Melee weapons(half-working), Ped and Hud bits
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@@ -23,7 +23,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
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switch (copType) {
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case COP_STREET:
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SetModelIndex(MI_COP);
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// GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true); // TODO(Miami)
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GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true);
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GiveDelayedWeapon(WEAPONTYPE_COLT45, 1000);
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m_currentWeapon = WEAPONTYPE_UNARMED;
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m_fArmour = 0.0f;
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