CStreaming done, hopefully

This commit is contained in:
aap
2020-08-20 23:43:13 +02:00
parent 857cef776d
commit a6fe606ce6
9 changed files with 387 additions and 188 deletions

View File

@@ -93,6 +93,7 @@ public:
static CStreamingChannel ms_channel[2];
static int32 ms_channelError;
static int32 ms_numVehiclesLoaded;
static int32 ms_numPedsLoaded;
static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED];
static int32 ms_lastVehicleDeleted;
static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP];
@@ -110,6 +111,7 @@ public:
static void Init(void);
static void Init2(void);
static void ReInit(void);
static void Shutdown(void);
static void Update(void);
static void LoadCdDirectory(void);
@@ -149,6 +151,7 @@ public:
static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); }
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveBuildingsNotInArea(int32 area);
static void RemoveUnusedBigBuildings(eLevelName level);
static void RemoveIslandsNotUsed(eLevelName level);
static void RemoveBigBuildings(eLevelName level);
@@ -156,6 +159,7 @@ public:
static bool RemoveLeastUsedModel(uint32 excludeMask);
static void RemoveAllUnusedModels(void);
static void RemoveUnusedModelsInLoadedList(void);
static bool RemoveLoadedZoneModel(void);
static int32 GetAvailableVehicleSlot(void);
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AreAnimsUsedByRequestedModels(int32 animId);
@@ -187,9 +191,9 @@ public:
static void IHaveUsedStreamingMemory(void);
static void UpdateMemoryUsed(void);
static void AddModelsToRequestList(const CVector &pos);
static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax);
static void ProcessEntitiesInSectorList(CPtrList &list);
static void AddModelsToRequestList(const CVector &pos, int32 flags);
static void ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax, int32 flags);
static void ProcessEntitiesInSectorList(CPtrList &list, int32 flags);
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos);