Implement the missing damage effects and fix the existing ones
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@@ -32,23 +32,23 @@ enum CollisionDamageEffect
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DAMAGE_EFFECT_CHANGE_THEN_SMASH,
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DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY = 50,
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DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY,
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DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY = 51,
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DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
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DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
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DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW1 = 91,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW21,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW31,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW41,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW51,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW2 = 92,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW3 = 93,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW4 = 94,
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DAMAGE_EFFECT_SMASH_NEWSTANDNEW5 = 95,
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DAMAGE_EFFECT_SMASH_BLACKBAG = 100,
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DAMAGE_EFFECT_SMASH_VEGPALM = 110,
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DAMAGE_EFFECT_BURST_BEACHBALL = 120,
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DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD = 131,
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DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL,
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DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL = 132,
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};
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class CVehicle;
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