Weapon layer in Peds
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@@ -26,6 +26,7 @@ public:
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static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos);
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static bool RemoveIfThisIsAProjectile(CObject *pObject);
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static void RemoveAllProjectiles();
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static void RemoveDetonatorProjectiles();
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static void Update();
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static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
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};
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