Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
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@@ -234,6 +234,12 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const
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SampleManager.SetEffectsFadeVolume(volume);
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}
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void
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cAudioManager::SetMonoMode(uint8 mono)
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{
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SampleManager.SetMonoMode(mono);
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}
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void
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cAudioManager::SetMusicFadeVol(uint8 volume) const
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{
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@@ -385,9 +391,9 @@ cAudioManager::ReacquireDigitalHandle() const
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}
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void
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cAudioManager::SetDynamicAcousticModelingStatus(bool status)
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cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
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{
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m_bDynamicAcousticModelingStatus = status;
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m_bDynamicAcousticModelingStatus = status!=0;
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}
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bool
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@@ -967,4 +973,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
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return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
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return emittingVolume;
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}
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#endif
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#endif
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