miscellaneous, mostly world related
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@@ -68,6 +68,7 @@ public:
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static bool &bProcessCutsceneOnly;
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static void Add(CEntity *entity);
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static void Remove(CEntity *ent);
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static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
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static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; }
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@@ -108,9 +109,11 @@ public:
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class CPlayerPed;
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class CVehicle;
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CPlayerPed *FindPlayerPed(void);
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CVector &FindPlayerCoors(CVector &v);
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CVehicle *FindPlayerVehicle(void);
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CVehicle *FindPlayerTrain(void);
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CEntity *FindPlayerEntity(void);
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CVector FindPlayerCoors(void);
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CVector &FindPlayerSpeed(void);
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CVector FindPlayerCentreOfWorld_NoSniperShift(void);
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CVector &FindPlayerCentreOfWorld(int32 player);
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CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
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float FindPlayerHeading(void);
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