Stats(except displaying), PlayerInfo, marker fix
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@@ -4894,11 +4894,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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if (ResetStatics) {
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FOV = DefaultFOV;
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// TODO(Miami): Remove that when cam is done!
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// GTA 3 has this in veh. camera
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if (TheCamera.m_bIdleOn)
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TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
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} else {
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if (isCar || isBike) {
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// 0.4f: CAR_FOV_START_SPEED
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@@ -4933,18 +4928,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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Rotating = false;
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m_bCollisionChecksOn = true;
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// TODO(Miami): Uncomment that when cam is done!
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// Garage exit cam is not working well in III...
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// if (!TheCamera.m_bJustCameOutOfGarage)
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// {
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Alpha = 0.0f;
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Beta = car->GetForward().Heading() - HALFPI;
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if (TheCamera.m_bCamDirectlyInFront) {
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Beta += PI;
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if (!TheCamera.m_bJustCameOutOfGarage) {
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Alpha = 0.0f;
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Beta = car->GetForward().Heading() - HALFPI;
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if (TheCamera.m_bCamDirectlyInFront) {
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Beta += PI;
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}
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}
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// }
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BetaSpeed = 0.0;
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AlphaSpeed = 0.0;
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