Stats(except displaying), PlayerInfo, marker fix
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@@ -1466,20 +1466,20 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
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}
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case ENTITY_TYPE_VEHICLE:
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{
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CStats::InstantHitsHitByPlayer++;
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CStats::BulletsThatHit++;
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DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
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break;
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}
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case ENTITY_TYPE_PED:
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{
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CStats::InstantHitsHitByPlayer++;
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CStats::BulletsThatHit++;
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DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
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((CPed*)victim)->Say(SOUND_PED_BULLET_HIT);
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break;
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}
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case ENTITY_TYPE_OBJECT:
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{
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CStats::InstantHitsHitByPlayer++;
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CStats::BulletsThatHit++;
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PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point->point);
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break;
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}
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@@ -1862,7 +1862,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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case ENTITY_TYPE_VEHICLE:
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{
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if (!statUpdated) {
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CStats::InstantHitsHitByPlayer++;
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CStats::BulletsThatHit++;
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statUpdated = true;
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}
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DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
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@@ -1871,7 +1871,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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case ENTITY_TYPE_PED:
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{
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if (!statUpdated) {
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CStats::InstantHitsHitByPlayer++;
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CStats::BulletsThatHit++;
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statUpdated = true;
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}
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DMAudio.PlayOneShot(((CPhysical*)victim)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
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@@ -1881,7 +1881,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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case ENTITY_TYPE_OBJECT:
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{
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if (!statUpdated) {
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CStats::InstantHitsHitByPlayer++;
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CStats::BulletsThatHit++;
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statUpdated = true;
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BULLET_HIT_GROUND_2, point.point);
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@@ -2070,9 +2070,6 @@ CWeapon::FireSniper(CEntity *shooter)
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CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir);
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if ( shooter == FindPlayerPed() )
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CStats::InstantHitsFiredByPlayer++;
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if ( shooter == FindPlayerPed() )
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{
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CPad::GetPad(0)->StartShake_Distance(240, 128,
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