fixes
This commit is contained in:
@@ -5053,9 +5053,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
float stickX = -(pad->GetCarGunLeftRight());
|
||||
float stickY = pad->GetCarGunUpDown();
|
||||
|
||||
// In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
|
||||
// if (CCamera::m_bUseMouse3rdPerson)
|
||||
// stickY = 0.0f;
|
||||
if (CCamera::m_bUseMouse3rdPerson)
|
||||
stickY = 0.0f;
|
||||
|
||||
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
|
||||
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
|
||||
|
||||
Reference in New Issue
Block a user