Japanese
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@@ -47,6 +47,9 @@ CText::Load(void)
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case LANGUAGE_RUSSIAN:
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sprintf(filename, "RUSSIAN.GXT");
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break;
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case LANGUAGE_JAPANESE:
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sprintf(filename, "JAPANESE.GXT");
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break;
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#endif
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}
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@@ -257,13 +260,15 @@ AsciiToUnicode(const char *src, wchar *dst)
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while((*dst++ = *src++) != '\0');
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}
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#include "Game.h"
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char*
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UnicodeToAscii(wchar *src)
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{
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static char aStr[256];
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int len;
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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if(*src < 128)
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if(*src < 128 || (CGame::russianGame && *src < 256))
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aStr[len] = *src;
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else
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aStr[len] = '#';
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@@ -321,4 +326,6 @@ STARTPATCHES
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InjectHook(0x52C120, &CData::Load, PATCH_JUMP);
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InjectHook(0x52C200, &CData::Unload, PATCH_JUMP);
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InjectHook(0x52C2F0, &UnicodeToAscii, PATCH_JUMP);
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ENDPATCHES
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