CPed fixes and needed functions for further commits
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
@@ -2,9 +2,9 @@
|
||||
#include "patcher.h"
|
||||
#include "Ped.h"
|
||||
#include "Pools.h"
|
||||
#include <render\Particle.h>
|
||||
#include <render\ParticleMgr.h>
|
||||
#include <Stats.h>
|
||||
#include "Particle.h"
|
||||
#include "Stats.h"
|
||||
#include "World.h"
|
||||
|
||||
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
|
||||
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
|
||||
@@ -14,7 +14,7 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
|
||||
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
|
||||
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
||||
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
|
||||
WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
|
||||
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
|
||||
WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
|
||||
|
||||
@@ -201,7 +201,6 @@ CPed::AimGun()
|
||||
{
|
||||
RwV3d pos;
|
||||
CVector vector;
|
||||
uint8 newFlag;
|
||||
|
||||
if (m_pSeekTarget) {
|
||||
if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
|
||||
@@ -210,9 +209,9 @@ CPed::AimGun()
|
||||
vector.y = pos.y;
|
||||
vector.z = pos.z;
|
||||
} else {
|
||||
vector = *(m_pSeekTarget->GetMatrix().GetPosition());
|
||||
vector = *(m_pSeekTarget->GetPosition());
|
||||
}
|
||||
CPed::Say(0x74);
|
||||
CPed::Say(SOUND_PED_ATTACK);
|
||||
|
||||
m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
|
||||
if (m_pPedFight != m_pSeekTarget) {
|
||||
@@ -221,12 +220,10 @@ CPed::AimGun()
|
||||
|
||||
} else {
|
||||
if (CPed::IsPlayer()) {
|
||||
newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, m_vecMoveSpeedAvg.y);
|
||||
m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
|
||||
} else {
|
||||
newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0);
|
||||
m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
|
||||
}
|
||||
|
||||
m_ped_flagB2 = newFlag;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -238,16 +235,15 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
||||
CVector pos2 = CVector(
|
||||
pos.x,
|
||||
pos.y,
|
||||
pos.z + 0.1
|
||||
pos.z + 0.1f
|
||||
);
|
||||
|
||||
if (!CPed::IsPlayer() || evenOnPlayer)
|
||||
{
|
||||
if (!CPed::IsPlayer() || evenOnPlayer) {
|
||||
++CStats::HeadShots;
|
||||
|
||||
// yes. decompiled by hand.
|
||||
// BUG: This condition will always return true.
|
||||
if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
|
||||
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0, 0.0);
|
||||
CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
}
|
||||
|
||||
m_ped_flagC20 = 1;
|
||||
@@ -255,30 +251,29 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
||||
|
||||
CParticle::AddParticle(PARTICLE_TEST, pos2,
|
||||
CVector(
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f
|
||||
), NULL, 0.2f, 0, 0, 0, 0);
|
||||
|
||||
if (CEntity::GetIsOnScreen())
|
||||
{
|
||||
for(int i=0; i<0x20; i++) {
|
||||
if (CEntity::GetIsOnScreen()) {
|
||||
for(int i=0; i < 32; i++) {
|
||||
CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
|
||||
pos2,
|
||||
CVector(
|
||||
0.0,
|
||||
0.0,
|
||||
0.03
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.03f
|
||||
), NULL, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 0x10; i++) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
CParticle::AddParticle(PARTICLE_DEBRIS2,
|
||||
pos2,
|
||||
CVector(
|
||||
0.0,
|
||||
0.0,
|
||||
0.0099999998
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.01f
|
||||
), NULL, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
@@ -293,45 +288,40 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
|
||||
RwV3d zero;
|
||||
|
||||
frame = GetNodeFrame(nodeId);
|
||||
if (frame)
|
||||
{
|
||||
if (CGame::nastyGame)
|
||||
{
|
||||
if (frame) {
|
||||
if (CGame::nastyGame) {
|
||||
if (nodeId != PED_HEAD)
|
||||
CPed::SpawnFlyingComponent(nodeId, arg4);
|
||||
|
||||
RecurseFrameChildrenVisibilityCB(frame, 0);
|
||||
zero.x = 0.0;
|
||||
zero.z = 0.0;
|
||||
zero.y = 0.0;
|
||||
zero.x = 0.0f;
|
||||
zero.z = 0.0f;
|
||||
zero.y = 0.0f;
|
||||
for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
|
||||
RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
|
||||
|
||||
if (CEntity::GetIsOnScreen())
|
||||
{
|
||||
if (CEntity::GetIsOnScreen()) {
|
||||
CParticle::AddParticle(PARTICLE_TEST, zero,
|
||||
CVector(
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f
|
||||
), NULL, 0.2f, 0, 0, 0, 0);
|
||||
|
||||
for (int i = 0; i < 0x10; i++) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
|
||||
zero,
|
||||
CVector(
|
||||
0.0,
|
||||
0.0,
|
||||
0.03
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.03f
|
||||
), NULL, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
m_ped_flagC20 = 1;
|
||||
m_bodyPartBleeding = nodeId;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
printf("Trying to remove ped component");
|
||||
}
|
||||
}
|
||||
@@ -341,7 +331,7 @@ CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
|
||||
{
|
||||
RwObject *result = object;
|
||||
if (!data)
|
||||
object->flags = 0;
|
||||
RpAtomicSetFlags(object, 0);
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -357,18 +347,16 @@ CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
|
||||
void
|
||||
CPed::SetLookFlag(CPed *to, bool set)
|
||||
{
|
||||
if (m_lookTimer < CTimer::GetTimeInMilliseconds())
|
||||
{
|
||||
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
m_ped_flagA10 = 1;
|
||||
m_ped_flagA40 = 0;
|
||||
m_pPedFight = to;
|
||||
m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
|
||||
m_fLookDirection = 999999;
|
||||
m_fLookDirection = 999999.0f;
|
||||
m_lookTimer = 0;
|
||||
m_ped_flagA20_look = set;
|
||||
if (m_nPedState != PED_DRIVING) {
|
||||
// Resets second right most bit
|
||||
m_pedIK.m_flags &= 0xFFFFFFFD;
|
||||
m_pedIK.m_flags &= ~(1 << 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -376,8 +364,7 @@ CPed::SetLookFlag(CPed *to, bool set)
|
||||
void
|
||||
CPed::SetLookFlag(float angle, bool set)
|
||||
{
|
||||
if (m_lookTimer < CTimer::GetTimeInMilliseconds())
|
||||
{
|
||||
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
m_ped_flagA10 = 1;
|
||||
m_ped_flagA40 = 0;
|
||||
m_pPedFight = 0;
|
||||
@@ -385,12 +372,47 @@ CPed::SetLookFlag(float angle, bool set)
|
||||
m_lookTimer = 0;
|
||||
m_ped_flagA20_look = set;
|
||||
if (m_nPedState != PED_DRIVING) {
|
||||
// Resets second right most bit
|
||||
m_pedIK.m_flags &= 0xFFFFFFFD;
|
||||
m_pedIK.m_flags &= ~(1 << 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetLookTimer(int time)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
|
||||
m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::OurPedCanSeeThisOne(CEntity* who)
|
||||
{
|
||||
float xDiff;
|
||||
float yDiff;
|
||||
float distance;
|
||||
CColPoint colpoint;
|
||||
CEntity* ent;
|
||||
CVector ourPos;
|
||||
CVector itsPos;
|
||||
|
||||
ourPos = this->GetPosition();
|
||||
itsPos = who->GetPosition();
|
||||
|
||||
xDiff = itsPos.x - ourPos.x;
|
||||
yDiff = itsPos.y - ourPos.y;
|
||||
|
||||
if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
|
||||
return 0;
|
||||
|
||||
distance = sqrt(yDiff * yDiff + xDiff * xDiff);
|
||||
|
||||
if (distance < 40.0f)
|
||||
return 0;
|
||||
|
||||
ourPos.z += 1.0f;
|
||||
return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||
@@ -399,4 +421,6 @@ STARTPATCHES
|
||||
InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
|
||||
InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
||||
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
||||
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
|
||||
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
Reference in New Issue
Block a user