game logic
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@@ -13,6 +13,7 @@
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#include "Font.h"
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#include "Text.h"
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#include "Vehicle.h"
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#include "GameLogic.h"
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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@@ -246,6 +247,8 @@ CDarkel::ResetOnPlayerDeath()
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void
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CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
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{
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CGameLogic::ClearShortCut();
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CGameLogic::RemoveShortCutDropOffPointForMission();
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eWeaponType fixedWeapon;
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if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
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fixedWeapon = WEAPONTYPE_UZI;
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