CCamera done
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@@ -3513,6 +3513,11 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
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if(TheCamera.m_bcutsceneFinished)
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return;
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#ifdef FIX_BUGS
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// this would crash, not nice when cycling debug mode
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if(TheCamera.m_arrPathArray[0].m_arr_PathData == nil)
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return;
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#endif
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Up = CVector(0.0f, 0.0f, 1.0f);
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if(TheCamera.m_bStartingSpline)
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